
Alongside this, the dragon can perform a special attack called "Dragon Overdrive", which kills many normal enemy units outright and deals high damage to stronger units and bosses. The dragon has the ability to launch two types of fireballs: a homing variety that deals damage to single enemies, and a widespread attack which does higher damage to groups.

The player can also jump between the dragon and the ground during ground-based missions. Īerial gameplay puts the main character atop his dragon, which is guided round by the player to attack enemy formations and large structures on the ground or enemies and airships in the sky. Weapons, characters and magical abilities leave up and grow stronger as the player gains experience points in combat: weapons have a four-level cap. The magical attacks vary between the playable characters. The characters use physical attacks using character weapons for short-range battle, while magical attacks are used for long-range attacks and groups of enemies. In ground combat, the player controls multiple characters, switching between them via the pause menu in order to use their different weapons. The game features ground-based hack-and-slash gameplay and aerial combat.
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Ĭombat in the game is similar to its predecessor, with the main series of missions beginning after an opening tutorial. The game features Normal, Hard, and Expert difficulty levels, and there are multiple weapons and items to collect throughout the levels. Collectables in the form of weapons and items such as armor and health points and items needed to progress within the level are also available for the player to seek out.

The player's view of the world is through a fixed camera, which tracks the player's progress across the player area. In between the various chapters and missions, the player builds up their characters using experience points earned in battle: the characters' weapons and abilities, and the abilities of the player's dragon, can be gradually improved. The player can jump between the game world's self-contained areas via a world map unlocked after the first chapter. The story of the game dictates which missions come when during the initial playthrough and how they play out, though as the player progresses, new remixed versions of the various playable levels called "free missions" are unlocked, which allow the player to go through the missions with the story elements removed. The on-foot and aerial combat, showing characters Nowe and Legna.Īs with the original Drakengard, the game is split into chapters and subdivided into ground-based and airborne missions. A spin-off from the series, Nier, was released in 2010, while a third entry in the series, Drakengard 3, was released in December 2013 in Japan and May 2014 in North America and Europe. Western reviews praised the story, but gave mixed opinions about the graphics and widely criticized the gameplay.

The game sold 206,000 copies by the end of 2005. The game was designed as a more mainstream game in light of the previous game's dark aesthetic and story. The previous game's producer, writer and character designer returned to their respective roles. Like the original, Drakengard 2 combines on-foot hack and slash with aerial combat stages and RPG game mechanics. It is the second entry in the Drakengard series, set after the events of the original Drakengard: the story revolves around Nowe, a boy raised by the dragon Legna, fighting against a tyrannical faction of knights, encountering characters from the previous game and becoming entangled in the fate of the world. Drakengard 2, known in Japan as Drag-On Dragoon 2: love red, ambivalence black, is an action role-playing video game developed by Cavia and published by Square Enix in Japan and Ubisoft in all other territories exclusively for the PlayStation 2.
